Permanent collection
All exhibits
195 artifacts recovered, 1976–1992.
1992
Active Badge
Your location, broadcast every 10 seconds
1992
AT&T VideoPhone 2500
A $1,500 color videophone that squeezed 10 frames a second out of a phone line
1992
CAVE Automatic Virtual Environment
The first room-scale VR — no headset, just a room you walked into
1992
Meade LX200
The first telescope you point by keying a catalog number into a red-lit keypad
1992
Twiddler
A keyboard in one hand
1992
Virtual Fixtures
The first augmented reality system — a full upper-body exoskeleton that let you see and feel virtual objects registered in the real world
1991
Barcode Battler
A handheld game that turned every supermarket barcode into an RPG character — Japan's brief, glorious fad for scanning cereal boxes into warriors
1991
Buchla Lightning
Conjure music from thin air — two infrared wands, one optical tracker, and a DSP that reads your gestures as MIDI
1991
Interactive Brainwave Visual Analyzer (IBVA)
The first commercial wireless brain-computer interface — think with your forehead, control a Mac with your mind
1991
NTT ClearBoard-1
A shared glass drawing surface where your collaborator appears as a ghostly face, maintaining eye contact through a half-silvered mirror.
1991
Philips CD-i
The living-room computer you operate like a TV — a remote with a thumb-trackball for a mouse
1991
Sega Hologram Time Traveler
A curved mirror projects live-action actors as free-standing 3D figures above the cabinet — and a coin-bought 'time reversal' button rewinds your mistakes
1991
The Digital Desk
Paper meets projector
1991
Tongue Touch Keypad
The intraoral dental retainer with a nine-key membrane keypad that let quadriplegics control computers by touching their tongue to the roof of their mouth.
1990
BAT Keyboard
Seven keys, one hand, and a tilt that says 'I was designed for a fighter jet cockpit.' NASA helped bring it to Earth.
1990
BioMuse
The first commercial biosignal controller: muscle tension, eye movement, and brainwaves become music
1990
Dallas Semiconductor iButton
A 16mm steel can that turned touch into digital identity
1990
DataHand Keyboard
The keyboard where your fingers never move — each digit rests in a padded well and types by twitching in five directions.
1990
Dycam Model 1 / Logitech Fotoman
The camera with one button, no screen, volatile memory, and a fake shutter sound — a computer peripheral that happened to be shaped like a camera
1990
GROPE-III
The first force-feedback molecular docking system that let chemists physically feel electrostatic forces between drug molecules and protein receptors.
1990
Iwata Desktop Force Display
A compact desktop haptic device that let you grope blind through invisible virtual space — feeling hard walls, squishy surfaces, and swirling fluid vortices with your bare hand.
1990
Konami LaserScope
A voice-activated head-mounted targeting device for the NES — shout 'Fire!' to shoot.
1990
Minsky Sandpaper
The 2-DOF force-feedback joystick that synthesized virtual textures through programmable lateral forces, birthing computational haptics.
1990
Performance-Driven Facial Animation
The first system to use a live actor's real face as a real-time input device for computer-generated animation
1990
Sega R360
The arcade cabinet that barrel-rolled with you inside
1990
Sony Data Discman
The first dedicated e-book reader, three years before the word meant anything
1990
VCR Plus+
A whole recording schedule compressed into a printed number you type into a box
1990
Virtuality
Networked VR in an arcade pod
1990
Xerox LiveBoard
A 67-inch rear-projection wall that turned a meeting room into a shared computer — and put a laser from a copier in the corner to track your pen.
1989
DragonDictate
The first large-vocabulary speech-to-text dictation: 30,000 words, one $9,000 DSP board, and an 'Oops' command
1989
Fakespeare BOOM
Press your face against a CRT on a counterbalanced mechanical arm — immersive VR with zero latency, zero weight on your head
1989
GRiDPad 100
First commercial tablet computer with pen input.
1989
Hard Drivin'
The arcade machine that strapped a real DC motor to your steering wheel — and hid a Milliken-level vehicle physics model inside
1989
Nintendo Hands Free Controller
The first accessibility controller produced by a major gaming corporation, operated by chin and breath — 29 years ahead of its time.
1989
Poqet PC
Credit-card-sized MS-DOS computer with PCMCIA.
1989
Power Glove
A $10,000 NASA glove, shrunk to $90
1989
Private Eye
The vibrating-mirror monocular display that launched wearable computing and became the Nintendo Virtual Boy
1989
Sharp Wizard OZ-7000
Transparent touch panel over swappable physical IC cards — a plug-and-play hardware UI
1989
U-Force
The NES touchless controller with the unfortunate slogan 'Don't Touch!' — nine infrared beams, zero playability, one magnificent failure
1989
VPL DataSuit
The first full-body fiber-optic tracking suit — 30+ sensors across arms, legs, and trunk, your entire body as computer input
1988
Bandai Terebikko
The VHS telephone that let cartoon characters call you — Bandai's pre-web interactive television.
1988
Convolvotron
The first real-time 3D audio spatializer — a $15,000 PC board set from NASA's VIEW lab that let you listen through someone else's ears
1988
Famicom Network System / Famicom Modem
Japan's iconic game console becomes a stock trading and horse-betting terminal
1988
Linus Write-Top
The first handwriting recognition tablet — no keyboard, just a pen and 30 minutes of training
1988
NES Power Pad (Family Trainer / Family Fun Fitness)
The first mass-market full-body exertion interface for home video games — run, jump, stomp.
1988
P300 Speller
Talking off the top of your head
1988
Talking Glove
A glove that translated American Sign Language fingerspelling into spoken words in real time
1988
TI Voyager
A talking toy with no keyboard — the only way in is to answer aloud
1988
VTech Socrates
The kids' console that cut every wire — keyboard, controllers, mouse, and drawing pad all talked over infrared
1987
Akai EWI 1000
The saxophone with no moving keys — just the electricity in your fingers
1987
Cambridge Z88
Clive Sinclair's silent A4 notebook computer — 20mm thin, no moving parts
1987
Canon Cat
Jef Raskin's radical text-centric computer that rejected files, applications, and the mouse.
1987
Casio PB-1000
A folding pocket computer with 16 touch zones embedded directly in the LCD
1987
Exciting Boxing Controller
An inflatable humanoid punching bag you physically fought to control a Famicom boxing game
1987
Fisher-Price PXL2000 / Pixelvision
A toy video camera that stored eleven minutes of black-and-white video on a plain audio cassette
1987
Kay Visi-Pitch / Electroglottograph
A computer that reads what your vocal cords are doing, not what they sound like
1987
Logitech ScanMan
The scanner where your hand was the motor — every twitch came out as a pixel
1987
Polhemus 3Space Isotrak
Magnetic 6DOF tracking sensor for 3D interaction.
c.1987
Radio Drum
A 3D capacitive spatial controller that tracks two batons in free space — built as a mouse, reborn as an instrument
1987
Street Fighter Pneumatic Controller
The arcade cabinet that hurt you back — punch pads that sensed force through compressed air
1987
Worlds of Wonder Action Max
A VHS tape is the game cartridge, and a light gun reads screen brightness to score your shots
1987
Yamaha Disklavier
A real acoustic piano that records your touch to a floppy disk, then plays it back by physically moving the keys
1986
AEA PK-232 Pakratt 232
The box that made the radio spectrum feel like a data network
1986
BBC Domesday Project
A million contributors, two laserdiscs, a trackball and 16 function keys — the pre-Web national point-and-click information system that became unreadable within 15 years
1986
Buick Riviera GCC
The first automotive touchscreen — a green-phosphor CRT dashboard, 15 years too early
1986
Etch A Sketch Animator
The classic knob-drawing ritual, digitized — a $90 toy with infrared rotary encoders and a frame-based animation engine
1986
Franklin Spelling Ace
The pocket device that expects you to spell wrong — and fixes your word anyway
1986
HeadMaster
An ultrasonic headset that turned head movement into cursor movement — 'If you can move your head, you can move your world'
1986
ID-3D Hand Geometry Verifier
The machine that reads your whole hand as a password
1986
LifeRower
The rowing machine that was also a video game console — full-body exergaming, 20 years before the Wii
1986
Mandala
Full-body VR on an Amiga
1986
Psion Organiser II
Pocket computer with full QWERTY and expansion slots.
1986
Sega AI Computer
A children's computer that understood natural language — touch overlays, speech recognition, and Prolog AI in 1986
1986
SGI Dial and Button Box
Eight aluminum knobs, thirty-two buttons, and a design philosophy that said your tools should feel like instruments.
1986
Stompin'
The arcade game you play with your feet — Bushnell's 'floorplay' controller that invented the dance pad
1986
Videoface Digitizer
Real-time video frame capture for the ZX Spectrum, at £69
1985
Casio SK-1 Sampling Keyboard
One button. Any sound. Now play it.
1985
Cauzin Softstrip Reader
Before QR codes, this $200 wand turned magazine pages into computer data—one manual 30-second swipe at a time.
1985
CMU Sensor Frame
The multi-touch system where pinch-to-zoom was born — built from DRAM memory chips, shown to Steve Jobs.
1985
Etak Navigator
The first practical in-car navigation computer, using dead reckoning and a rotating map — years before GPS
1980s
EyeTap
Wearable computing before it had a name
1985
Nintendo D-pad controller
Cross-shaped directional pad replacing joysticks on consoles.
1985
Nintendo R.O.B.
A physical robot companion that played NES games with you, commanded by light flashes from the TV screen
1985
Optacon II (Tactile Reading Machine)
Feel the shape of a printed letter vibrating against your fingertip, in real time — no OCR, no speech
c.1985
Pioneer LaserBarcode System
Swipe a printed strip of barcodes to command a laserdisc
1985
Puma RS Computer Shoes
The first body-worn computer activity tracker — a running shoe you plugged into your Apple IIe.
1985
RDI Halcyon
The voice-controlled laserdisc game console that trained itself to your voice, cost $2,500, and sold perhaps ten units before vanishing into legend.
1985
Sega Hang-On
The arcade motorcycle you rode with your whole body, launching Sega's body-sensation revolution.
1985
Surf Champ
The ZX Spectrum game that shipped with a miniature plastic surfboard — shifting your hands forward, back, and sideways translated weight into fluid-dynamic surfing physics.
1985
SynthAxe
The £10,000 MIDI guitar that freed pitch from pluck — crashed sequencers with six channels of aftertouch, and fewer than 100 were made
1985
Teddy Ruxpin
The animatronic bear that read stories off a cassette tape
1985
The Drawing Prism
An optical bridge between real brushes and digital pixels — paint directly into a computer with your hands.
c. 1985
Toby Churchill Lightwriter SL1
A speech prosthesis with two screens — one for the typer, one facing the listener
1985
Versatron Footmouse
The first commercial foot-operated computer cursor controller — built by a missile-guidance company as their only consumer product.
1980s
VPL EyePhone & DataGlove
The birth of commercial VR
1984
Aesthedes
The 220 kg Dutch design workstation with 636 dedicated membrane keys, six screens, and a philosophy that designers should never need to learn computers.
1984
Apricot Portable
The first portable computer with a built-in ear — teach it your voice
1984
Armatron
A $40 plastic robot arm that made every ten-year-old a teleoperator, no computer required
1984
Atari Mindlink
Mind control (actually eyebrow control)
1984
Covox Voice Master
Trainable voice command recognition for the Commodore 64 — a consumer speech I/O peripheral that let home computers listen, speak, and obey
1983–84
GRAF/PEN GrafBar Sonic Digitizer
The pen that made sparks — a digitizer whose stylus is a loudspeaker and whose tablet is just a table
1984
KoalaPad
Pressure-sensitive touch tablet for 8-bit home computers.
1984
Minolta Talker
The camera that talks back — three spoken phrases coach your photography
1984
Pfaff Creative 1471
The first domestic computer that sewed — programmable stitches, an LCD, and a counting bug
1984
Photon
The Ultimate Game on Planet Earth — fifteen pounds of IR gear, and the whole body as interface
1984
Rainbow Sentinel Dongle
When software came with a physical key you had to plug into your printer port
1984
Seiko RC-1000 Wrist Terminal
A wristwatch that plugs into your desktop computer — the first wrist-worn computer terminal, a decade ahead of its time
1984
Sony VIEW System
A PC with a laserdisc for a hard drive
1984
Soundbeam
The invisible keyboard in space — ultrasonic sonar that turned body movement into music, then accidentally revolutionized disability music therapy
1984
Synapse Relax Stress Reduction System
A video-game company built the first FDA-cleared biofeedback peripheral for home computers—and it almost worked
1984
ThunderScan
Swap out your printer's ribbon and the printer becomes a scanner
1984
Yamaha CX5M Music Computer
The whole computer is a synthesizer — an MSX machine sold in music stores, played by typing
1983
Amiga Joyboard
The world's first home-console balance board — a foot-operated Atari 2600 controller that gave us the 'Guru Meditation' error screen.
1983
AtariLab
The home computer became a scientific instrument when a physics professor plugged a thermistor into the joystick port.
1983
Butler in a Box
The first voice-controlled home automation system, responding 'Yes, boss' 30 years before Alexa — built by a magician and an ex-IBM programmer.
1983
Commodore 1520 / Atari 1020
A miniature four-color mechanical drawing machine that made physical output a spectacle
1983
Databar OSCAR
Load BASIC programs by swiping a wand over magazine barcodes until it beeps
1983
EyeTyper
The first camera-based eye-typing device: look to type, dwell to select
1983
Fluke 9010A Micro-System Troubleshooter
The repair tool you plug into a dead computer's brain socket
1983
Grimes Digital Data Entry Glove
A chorded keyboard you wear — type by touching your fingers together
1983
HP-150 Touchscreen
CRT monitor with infrared touch overlay for office PCs.
c.1983
Hubot
The butler robot with an Atari inside
1983
MBX Expansion System
Consumer voice-recognition gaming peripheral that trained on your voice, then let you shout commands at the screen.
1983
Suncom Aerobics Joystick
An exercise bike adapter for the Atari 2600 that translated pedaling speed into proportional game input — cardiovascular exergaming, 35 years before Peloton
1983
Topo
Nolan Bushnell's 36-inch programmable floor robot — code made physical
1983
Vectrex 3D Imager
Color 3D from a black-and-white screen — using a motorized spinning filter disk strapped to your face
1983
Vectrex Light Pen
The light pen that shouldn't have worked — a bullseye-tracking hack on a vector display
1982
Entex Adventure Vision
A 150-pixel-wide red display synthesized by a spinning mirror sweeping a vertical column of 40 LEDs — a mechanical-scan display in a battery-powered handheld
1982
Heathkit HERO 1
Educational robot with sonar, light, and sound sensors.
1982
Minitel
The terminal France gave away for free — 9 million keyboards brought a nation online a decade before the Web
1982
Northern Telecom Displayphone
A telephone and a computer terminal that were the same desk object
1982
Novag Robot Adversary
The chess computer with a robot arm that moves your pieces for you
1982
Pencept PenPad
A keyboardless terminal that read your handwriting—and your gestures—in 1982
1982
Sega SubRoc-3D
The arcade cabinet you pressed your face into — first stereoscopic 3D video game with a mechanical spinning-shutter periscope.
1981–1984
TELESAR I
First working telexistence system — a head-coupled stereoscopic telepresence rig that produced a genuine out-of-body sensation in every operator who tried it
1982
TI Magic Wand Speaking Reader
The barcode wand that read children's books aloud, years before LeapFrog
1981
Casio VL-1 / VL-Tone
The calculator that became a musical instrument — and vice versa
1981
DLR Control Ball
The first 6-DOF force-sensing ball: push, twist, and pull your way through 3D space — built for robots, launched in orbit, and still on desks today
1981
Gibson Light Pen System (LPS II)
A professional-grade light pen for the Apple II by the teenager who worked at Stanford AI Lab at age 15 — the launchpad for SpinRite and Security Now!
1981
Hayes Smartmodem 300
The modem that taught computers to dial the phone — and created the language every modem still speaks
1981
Mattel Synsonics Drums
The toy drum machine that Kraftwerk took seriously
1981
Nissan/Datsun Voice Warning System
The talking car whose 'voice' was a tiny vinyl record with six parallel grooves
1981
PLATO V Terminal
The orange-glowing touchscreen terminal that split a mainframe
1981
Quantel Paintbox
The $250,000 broadcast graphics workstation that put a pressure-sensitive stylus in the hands of TV artists and defined the look of 1980s television.
1981
Roland TB-303 Bass Line
The bass machine with no display that programmed in two blind passes — and accidentally invented acid house
1981
Sony Mavica (1981 prototype)
The world's first electronic still camera — film replaced by a floppy disk and a TV playback ritual
1981
Suzuki Omnichord
The electronic autoharp that replaced strings with a capacitive touch strip
1981
TI Touch & Tell
The toddler computer with no keyboard — you answer by pointing at the picture
1980
Fidelity Voice Sensory Chess Challenger
The chess computer that felt your move and talked back
1980
Microwriter
Five-key chorded portable word processor.
1980
Milton
The talking game that memorized phrases and insulted you
1980
Put-That-There
Voice + gesture at the graphics interface
1980
Roland TR-808 Rhythm Composer
The 16-step LED grid that taught a generation to think in sequences
1980
Sony Typecorder
A three-pound typewriter that stored up to 120 pages of text on a microcassette — and could fax it over a phone line
1980
Tektronix 7854
The oscilloscope with a detachable RPN calculator keyboard — a lab instrument taught to compute
1980
Unimation PUMA Teach Pendant / VAL
Programming a robot by grabbing it — jog buttons, a limp-mode arm, and a record key
1979
Big Trak
A programmable toy tank with a membrane keypad and a Texas Instruments brain, executing 16-step programs in the physical world
1979
Craig M100 Hand-Held Translator and Information Center
A pocket translator that admitted when it was confused — flashing question marks instead of guessing
1979
Fairlight CMI (Computer Musical Instrument)
The first digital sampling synthesizer — draw sound with a light pen.
1979
Milton Bradley Microvision
The first cartridge handheld — a console with no CPU, where every game is a different computer
1979
Stop Thief
The pocket computer that hides a thief and taunts you
1979
Talking Signs
The invisible city: infrared beams broadcasting spoken directions that only you can hear, turning the built environment into an ambient interface for blind navigation.
1979
TRS-80 Voice Synthesizer
The speech synthesizer you programmed by writing to the screen
1979
VersaBraille
The first American refreshable Braille display, turning screen text into raised dots under the fingers.
1978
2-XL
A talking toy robot that used 8-track tape track-switching as an interactive branching mechanism — analog HCI at its most elegant.
1978
Aspen Movie Map
Drive through a filmed city with a touchscreen — surrogate travel before Street View
1978
Bally Professional Arcade / Astrocade
A console you program by typing into the pixels — Bally BASIC lived inside the video RAM
1978
Cracklebox / Kraakdoos
The electronic instrument where the human body becomes a variable circuit component
1978
Milton Bradley Simon
A Texas Instruments TMS1000 microcontroller, four mechanical lighted push-buttons, and an A-major triad — the closed-loop microcontroller-mediated memory game that defined a genre
1978
Parker Brothers Merlin
The toy that played games with you — eleven glowing keys that were both your input and its only screen
1978
Reading Electropalatography System
A computer worn inside the mouth—62 gold electrodes on a custom acrylic palate turned invisible tongue movements into a real-time visual targeting game.
1978
Rockwell AIM-65
The single-board computer that talks back on paper
1978
Speak & Spell
The first talking chip
1978
Strand Light Palette
The lighting designer's command line — type sentences like 'CH 1 @ 5', and the theatre obeys
1970s–80s
VIDEOPLACE
Artificial reality without goggles
1978
WriteHander
Twelve-key one-handed chording keyboard for left or right hand.
1977
Atari Video Music / C-240
The first commercial music visualizer — five knobs and a walnut box that turned your stereo into abstract television
1977
BBN Spacegraph
A true 3D display — a vibrating mirror sweeps a CRT image through a volume of air you point into
1977
Coleco Telstar Arcade
The triangular 3-in-1 console whose body WAS the controller — rotate to play
1977
Novation CAT
The acoustic coupler that made the telephone a computer peripheral — one rubber cup at a time
1977
RCA Studio II
The home console with no joystick — every game played on telephone-style numeric keypads
1977
Roland MC-8 MicroComposer
The music machine you programmed with a calculator keypad instead of a keyboard
1977
Summagraphics Bit Pad
Large electromagnetic digitizing tablet for CAD.
1977
TI-59
The programmable calculator whose programs were physical cards you slid into the machine
1977
UPIC
Iannis Xenakis's drawing tablet that turned hand-drawn lines directly into synthesized sound.
1976
Fairchild Channel F
The first cartridge console, steered and fired by one knob you push, twist, and pull
1976
IMSAI 8080
A computer you program one toggle switch at a time — the front panel is the entire interface
1976
KIM-1
The $245 hex-keypad computer that made programming feel like typing instead of flipping switches
1976
Kurzweil Reading Machine
Print made audible for the blind
1976
Mattel Auto Race
The first handheld electronic game — two slide switches, 512 bytes of assembly, and a field of red LEDs
1976
Sega Heavyweight Champ
The first fighting game — and arguably the first motion-controlled video game — with spring-loaded mechanical boxing glove controllers on articulated arms
1976
TI Little Professor
The backwards calculator — a machine that asks the questions
1976
TSI Speech+ Talking Calculator
The first talking calculator — you hear every key you press
1975
TI Silent 700
A 13-pound briefcase terminal — place a telephone handset into its rubber cups to go online
1972–1984
EMS Synthi AKS
A synthesizer in a briefcase whose programs are pins and whose keyboard is a touchplate
1983
Databar OSCAR
Load BASIC programs by swiping a wand over magazine barcodes until it beeps
1984
ThunderScan
Swap out your printer's ribbon and the printer becomes a scanner
1978
Aspen Movie Map
Drive through a filmed city with a touchscreen — surrogate travel before Street View
1983
Fluke 9010A Micro-System Troubleshooter
The repair tool you plug into a dead computer's brain socket
1981
Nissan/Datsun Voice Warning System
The talking car whose 'voice' was a tiny vinyl record with six parallel grooves
1976
KIM-1
The $245 hex-keypad computer that made programming feel like typing instead of flipping switches
1976
IMSAI 8080
A computer you program one toggle switch at a time — the front panel is the entire interface
1976
TSI Speech+ Talking Calculator
The first talking calculator — you hear every key you press
1984
Minolta Talker
The camera that talks back — three spoken phrases coach your photography
1978
Bally Professional Arcade / Astrocade
A console you program by typing into the pixels — Bally BASIC lived inside the video RAM
1977
BBN Spacegraph
A true 3D display — a vibrating mirror sweeps a CRT image through a volume of air you point into
1976
Fairchild Channel F
The first cartridge console, steered and fired by one knob you push, twist, and pull
1992
Meade LX200
The first telescope you point by keying a catalog number into a red-lit keypad
1972–1984
EMS Synthi AKS
A synthesizer in a briefcase whose programs are pins and whose keyboard is a touchplate
1990
VCR Plus+
A whole recording schedule compressed into a printed number you type into a box
1981
TI Touch & Tell
The toddler computer with no keyboard — you answer by pointing at the picture
1983–84
GRAF/PEN GrafBar Sonic Digitizer
The pen that made sparks — a digitizer whose stylus is a loudspeaker and whose tablet is just a table
1988
VTech Socrates
The kids' console that cut every wire — keyboard, controllers, mouse, and drawing pad all talked over infrared
1977
TI-59
The programmable calculator whose programs were physical cards you slid into the machine
1991
Philips CD-i
The living-room computer you operate like a TV — a remote with a thumb-trackball for a mouse
1977
RCA Studio II
The home console with no joystick — every game played on telephone-style numeric keypads
1984
Apricot Portable
The first portable computer with a built-in ear — teach it your voice
1985
Teddy Ruxpin
The animatronic bear that read stories off a cassette tape
1980
Unimation PUMA Teach Pendant / VAL
Programming a robot by grabbing it — jog buttons, a limp-mode arm, and a record key
1982
Novag Robot Adversary
The chess computer with a robot arm that moves your pieces for you
1984
Photon
The Ultimate Game on Planet Earth — fifteen pounds of IR gear, and the whole body as interface
1980
Roland TR-808 Rhythm Composer
The 16-step LED grid that taught a generation to think in sequences
1981
Roland TB-303 Bass Line
The bass machine with no display that programmed in two blind passes — and accidentally invented acid house
1978
Strand Light Palette
The lighting designer's command line — type sentences like 'CH 1 @ 5', and the theatre obeys
1984
Pfaff Creative 1471
The first domestic computer that sewed — programmable stitches, an LCD, and a counting bug
1984
Yamaha CX5M Music Computer
The whole computer is a synthesizer — an MSX machine sold in music stores, played by typing
1986
Franklin Spelling Ace
The pocket device that expects you to spell wrong — and fixes your word anyway
1982
Northern Telecom Displayphone
A telephone and a computer terminal that were the same desk object
1979
Craig M100 Hand-Held Translator and Information Center
A pocket translator that admitted when it was confused — flashing question marks instead of guessing
1987
Yamaha Disklavier
A real acoustic piano that records your touch to a floppy disk, then plays it back by physically moving the keys
1987
Fisher-Price PXL2000 / Pixelvision
A toy video camera that stored eleven minutes of black-and-white video on a plain audio cassette
1979
Stop Thief
The pocket computer that hides a thief and taunts you
1980
Milton
The talking game that memorized phrases and insulted you
1981
PLATO V Terminal
The orange-glowing touchscreen terminal that split a mainframe
1981
Sony Mavica (1981 prototype)
The world's first electronic still camera — film replaced by a floppy disk and a TV playback ritual
1979
Milton Bradley Microvision
The first cartridge handheld — a console with no CPU, where every game is a different computer
1976
Mattel Auto Race
The first handheld electronic game — two slide switches, 512 bytes of assembly, and a field of red LEDs
1986
ID-3D Hand Geometry Verifier
The machine that reads your whole hand as a password
1980
Sony Typecorder
A three-pound typewriter that stored up to 120 pages of text on a microcassette — and could fax it over a phone line
1986
Etch A Sketch Animator
The classic knob-drawing ritual, digitized — a $90 toy with infrared rotary encoders and a frame-based animation engine
1978
Parker Brothers Merlin
The toy that played games with you — eleven glowing keys that were both your input and its only screen
1984
Sony VIEW System
A PC with a laserdisc for a hard drive
c.1985
Pioneer LaserBarcode System
Swipe a printed strip of barcodes to command a laserdisc
1988
TI Voyager
A talking toy with no keyboard — the only way in is to answer aloud
1992
AT&T VideoPhone 2500
A $1,500 color videophone that squeezed 10 frames a second out of a phone line
1980
Fidelity Voice Sensory Chess Challenger
The chess computer that felt your move and talked back
1990
Sony Data Discman
The first dedicated e-book reader, three years before the word meant anything
1986
Buick Riviera GCC
The first automotive touchscreen — a green-phosphor CRT dashboard, 15 years too early
1980
Tektronix 7854
The oscilloscope with a detachable RPN calculator keyboard — a lab instrument taught to compute
1982
TI Magic Wand Speaking Reader
The barcode wand that read children's books aloud, years before LeapFrog
1986
AEA PK-232 Pakratt 232
The box that made the radio spectrum feel like a data network
1981
Mattel Synsonics Drums
The toy drum machine that Kraftwerk took seriously
1985
Casio SK-1 Sampling Keyboard
One button. Any sound. Now play it.
1978
Rockwell AIM-65
The single-board computer that talks back on paper
1981
Casio VL-1 / VL-Tone
The calculator that became a musical instrument — and vice versa
1988
Linus Write-Top
The first handwriting recognition tablet — no keyboard, just a pen and 30 minutes of training
1981
Suzuki Omnichord
The electronic autoharp that replaced strings with a capacitive touch strip
1977
Roland MC-8 MicroComposer
The music machine you programmed with a calculator keypad instead of a keyboard
1984
Rainbow Sentinel Dongle
When software came with a physical key you had to plug into your printer port
1983
Commodore 1520 / Atari 1020
A miniature four-color mechanical drawing machine that made physical output a spectacle
1981
Hayes Smartmodem 300
The modem that taught computers to dial the phone — and created the language every modem still speaks
1975
TI Silent 700
A 13-pound briefcase terminal — place a telephone handset into its rubber cups to go online
1987
Casio PB-1000
A folding pocket computer with 16 touch zones embedded directly in the LCD
1987
Cambridge Z88
Clive Sinclair's silent A4 notebook computer — 20mm thin, no moving parts
1989
Sharp Wizard OZ-7000
Transparent touch panel over swappable physical IC cards — a plug-and-play hardware UI
1976
TI Little Professor
The backwards calculator — a machine that asks the questions
1986
Videoface Digitizer
Real-time video frame capture for the ZX Spectrum, at £69
1988
Famicom Network System / Famicom Modem
Japan's iconic game console becomes a stock trading and horse-betting terminal
1983
Topo
Nolan Bushnell's 36-inch programmable floor robot — code made physical
1978
Cracklebox / Kraakdoos
The electronic instrument where the human body becomes a variable circuit component
1977
Novation CAT
The acoustic coupler that made the telephone a computer peripheral — one rubber cup at a time
1990
Dycam Model 1 / Logitech Fotoman
The camera with one button, no screen, volatile memory, and a fake shutter sound — a computer peripheral that happened to be shaped like a camera
1982
Minitel
The terminal France gave away for free — 9 million keyboards brought a nation online a decade before the Web
1981–1984
TELESAR I
First working telexistence system — a head-coupled stereoscopic telepresence rig that produced a genuine out-of-body sensation in every operator who tried it
1978
Milton Bradley Simon
A Texas Instruments TMS1000 microcontroller, four mechanical lighted push-buttons, and an A-major triad — the closed-loop microcontroller-mediated memory game that defined a genre
1991
Sega Hologram Time Traveler
A curved mirror projects live-action actors as free-standing 3D figures above the cabinet — and a coin-bought 'time reversal' button rewinds your mistakes
1986
BBC Domesday Project
A million contributors, two laserdiscs, a trackball and 16 function keys — the pre-Web national point-and-click information system that became unreadable within 15 years
1982
Entex Adventure Vision
A 150-pixel-wide red display synthesized by a spinning mirror sweeping a vertical column of 40 LEDs — a mechanical-scan display in a battery-powered handheld
1985
Optacon II (Tactile Reading Machine)
Feel the shape of a printed letter vibrating against your fingertip, in real time — no OCR, no speech
c. 1985
Toby Churchill Lightwriter SL1
A speech prosthesis with two screens — one for the typer, one facing the listener
1987
Worlds of Wonder Action Max
A VHS tape is the game cartridge, and a light gun reads screen brightness to score your shots
1987
Kay Visi-Pitch / Electroglottograph
A computer that reads what your vocal cords are doing, not what they sound like
1986
Stompin'
The arcade game you play with your feet — Bushnell's 'floorplay' controller that invented the dance pad
1979
TRS-80 Voice Synthesizer
The speech synthesizer you programmed by writing to the screen
1990
Dallas Semiconductor iButton
A 16mm steel can that turned touch into digital identity
1986
Sega AI Computer
A children's computer that understood natural language — touch overlays, speech recognition, and Prolog AI in 1986
1986
LifeRower
The rowing machine that was also a video game console — full-body exergaming, 20 years before the Wii
1984
Covox Voice Master
Trainable voice command recognition for the Commodore 64 — a consumer speech I/O peripheral that let home computers listen, speak, and obey
1983
Suncom Aerobics Joystick
An exercise bike adapter for the Atari 2600 that translated pedaling speed into proportional game input — cardiovascular exergaming, 35 years before Peloton
1976
Sega Heavyweight Champ
The first fighting game — and arguably the first motion-controlled video game — with spring-loaded mechanical boxing glove controllers on articulated arms
1983
Vectrex Light Pen
The light pen that shouldn't have worked — a bullseye-tracking hack on a vector display
1987
Street Fighter Pneumatic Controller
The arcade cabinet that hurt you back — punch pads that sensed force through compressed air
1977
Coleco Telstar Arcade
The triangular 3-in-1 console whose body WAS the controller — rotate to play
1983
Grimes Digital Data Entry Glove
A chorded keyboard you wear — type by touching your fingers together
1977
Atari Video Music / C-240
The first commercial music visualizer — five knobs and a walnut box that turned your stereo into abstract television
1990
Iwata Desktop Force Display
A compact desktop haptic device that let you grope blind through invisible virtual space — feeling hard walls, squishy surfaces, and swirling fluid vortices with your bare hand.
1985
Surf Champ
The ZX Spectrum game that shipped with a miniature plastic surfboard — shifting your hands forward, back, and sideways translated weight into fluid-dynamic surfing physics.
1978
2-XL
A talking toy robot that used 8-track tape track-switching as an interactive branching mechanism — analog HCI at its most elegant.
1988
Bandai Terebikko
The VHS telephone that let cartoon characters call you — Bandai's pre-web interactive television.
1982
Sega SubRoc-3D
The arcade cabinet you pressed your face into — first stereoscopic 3D video game with a mechanical spinning-shutter periscope.
1985
Versatron Footmouse
The first commercial foot-operated computer cursor controller — built by a missile-guidance company as their only consumer product.
1981
Gibson Light Pen System (LPS II)
A professional-grade light pen for the Apple II by the teenager who worked at Stanford AI Lab at age 15 — the launchpad for SpinRite and Security Now!
1983
Butler in a Box
The first voice-controlled home automation system, responding 'Yes, boss' 30 years before Alexa — built by a magician and an ex-IBM programmer.
1990
Xerox LiveBoard
A 67-inch rear-projection wall that turned a meeting room into a shared computer — and put a laser from a copier in the corner to track your pen.
1991
NTT ClearBoard-1
A shared glass drawing surface where your collaborator appears as a ghostly face, maintaining eye contact through a half-silvered mirror.
1990
BAT Keyboard
Seven keys, one hand, and a tilt that says 'I was designed for a fighter jet cockpit.' NASA helped bring it to Earth.
1987
Logitech ScanMan
The scanner where your hand was the motor — every twitch came out as a pixel
1979
Big Trak
A programmable toy tank with a membrane keypad and a Texas Instruments brain, executing 16-step programs in the physical world
1984
Armatron
A $40 plastic robot arm that made every ten-year-old a teleoperator, no computer required
1987
Akai EWI 1000
The saxophone with no moving keys — just the electricity in your fingers
1990
Sega R360
The arcade cabinet that barrel-rolled with you inside
1986
SGI Dial and Button Box
Eight aluminum knobs, thirty-two buttons, and a design philosophy that said your tools should feel like instruments.
1983
AtariLab
The home computer became a scientific instrument when a physics professor plugged a thermistor into the joystick port.
1977
UPIC
Iannis Xenakis's drawing tablet that turned hand-drawn lines directly into synthesized sound.
1985
CMU Sensor Frame
The multi-touch system where pinch-to-zoom was born — built from DRAM memory chips, shown to Steve Jobs.
1985
Sega Hang-On
The arcade motorcycle you rode with your whole body, launching Sega's body-sensation revolution.
1985
SynthAxe
The £10,000 MIDI guitar that freed pitch from pluck — crashed sequencers with six channels of aftertouch, and fewer than 100 were made
1978
Reading Electropalatography System
A computer worn inside the mouth—62 gold electrodes on a custom acrylic palate turned invisible tongue movements into a real-time visual targeting game.
1985
Cauzin Softstrip Reader
Before QR codes, this $200 wand turned magazine pages into computer data—one manual 30-second swipe at a time.
1989
Hard Drivin'
The arcade machine that strapped a real DC motor to your steering wheel — and hid a Milliken-level vehicle physics model inside
1984
Soundbeam
The invisible keyboard in space — ultrasonic sonar that turned body movement into music, then accidentally revolutionized disability music therapy
1983
Vectrex 3D Imager
Color 3D from a black-and-white screen — using a motorized spinning filter disk strapped to your face
1992
Virtual Fixtures
The first augmented reality system — a full upper-body exoskeleton that let you see and feel virtual objects registered in the real world
1992
CAVE Automatic Virtual Environment
The first room-scale VR — no headset, just a room you walked into
1991
Interactive Brainwave Visual Analyzer (IBVA)
The first commercial wireless brain-computer interface — think with your forehead, control a Mac with your mind
1987
Exciting Boxing Controller
An inflatable humanoid punching bag you physically fought to control a Famicom boxing game
1984
Synapse Relax Stress Reduction System
A video-game company built the first FDA-cleared biofeedback peripheral for home computers—and it almost worked
1982
Pencept PenPad
A keyboardless terminal that read your handwriting—and your gestures—in 1982
1990
DataHand Keyboard
The keyboard where your fingers never move — each digit rests in a padded well and types by twitching in five directions.
1985
The Drawing Prism
An optical bridge between real brushes and digital pixels — paint directly into a computer with your hands.
1983
MBX Expansion System
Consumer voice-recognition gaming peripheral that trained on your voice, then let you shout commands at the screen.
1979
VersaBraille
The first American refreshable Braille display, turning screen text into raised dots under the fingers.
1985
Puma RS Computer Shoes
The first body-worn computer activity tracker — a running shoe you plugged into your Apple IIe.
1987
Canon Cat
Jef Raskin's radical text-centric computer that rejected files, applications, and the mouse.
1979
Talking Signs
The invisible city: infrared beams broadcasting spoken directions that only you can hear, turning the built environment into an ambient interface for blind navigation.
1985
RDI Halcyon
The voice-controlled laserdisc game console that trained itself to your voice, cost $2,500, and sold perhaps ten units before vanishing into legend.
1984
Aesthedes
The 220 kg Dutch design workstation with 636 dedicated membrane keys, six screens, and a philosophy that designers should never need to learn computers.
1991
Tongue Touch Keypad
The intraoral dental retainer with a nine-key membrane keypad that let quadriplegics control computers by touching their tongue to the roof of their mouth.
1981
Quantel Paintbox
The $250,000 broadcast graphics workstation that put a pressure-sensitive stylus in the hands of TV artists and defined the look of 1980s television.
1990
Minsky Sandpaper
The 2-DOF force-feedback joystick that synthesized virtual textures through programmable lateral forces, birthing computational haptics.
1989
VPL DataSuit
The first full-body fiber-optic tracking suit — 30+ sensors across arms, legs, and trunk, your entire body as computer input
1986
HeadMaster
An ultrasonic headset that turned head movement into cursor movement — 'If you can move your head, you can move your world'
1988
Convolvotron
The first real-time 3D audio spatializer — a $15,000 PC board set from NASA's VIEW lab that let you listen through someone else's ears
1990
Performance-Driven Facial Animation
The first system to use a live actor's real face as a real-time input device for computer-generated animation
1988
Talking Glove
A glove that translated American Sign Language fingerspelling into spoken words in real time
1991
Barcode Battler
A handheld game that turned every supermarket barcode into an RPG character — Japan's brief, glorious fad for scanning cereal boxes into warriors
1984
Seiko RC-1000 Wrist Terminal
A wristwatch that plugs into your desktop computer — the first wrist-worn computer terminal, a decade ahead of its time
1991
Buchla Lightning
Conjure music from thin air — two infrared wands, one optical tracker, and a DSP that reads your gestures as MIDI
1989
Fakespeare BOOM
Press your face against a CRT on a counterbalanced mechanical arm — immersive VR with zero latency, zero weight on your head
1989
U-Force
The NES touchless controller with the unfortunate slogan 'Don't Touch!' — nine infrared beams, zero playability, one magnificent failure
c.1987
Radio Drum
A 3D capacitive spatial controller that tracks two batons in free space — built as a mouse, reborn as an instrument
1989
Private Eye
The vibrating-mirror monocular display that launched wearable computing and became the Nintendo Virtual Boy
1985
Nintendo R.O.B.
A physical robot companion that played NES games with you, commanded by light flashes from the TV screen
1985
Etak Navigator
The first practical in-car navigation computer, using dead reckoning and a rotating map — years before GPS
1990
BioMuse
The first commercial biosignal controller: muscle tension, eye movement, and brainwaves become music
1983
EyeTyper
The first camera-based eye-typing device: look to type, dwell to select
1989
DragonDictate
The first large-vocabulary speech-to-text dictation: 30,000 words, one $9,000 DSP board, and an 'Oops' command
1981
DLR Control Ball
The first 6-DOF force-sensing ball: push, twist, and pull your way through 3D space — built for robots, launched in orbit, and still on desks today
1989
Nintendo Hands Free Controller
The first accessibility controller produced by a major gaming corporation, operated by chin and breath — 29 years ahead of its time.
1990
GROPE-III
The first force-feedback molecular docking system that let chemists physically feel electrostatic forces between drug molecules and protein receptors.
1983
Amiga Joyboard
The world's first home-console balance board — a foot-operated Atari 2600 controller that gave us the 'Guru Meditation' error screen.
1988
NES Power Pad (Family Trainer / Family Fun Fitness)
The first mass-market full-body exertion interface for home video games — run, jump, stomp.
1990
Konami LaserScope
A voice-activated head-mounted targeting device for the NES — shout 'Fire!' to shoot.
1979
Fairlight CMI (Computer Musical Instrument)
The first digital sampling synthesizer — draw sound with a light pen.
1978
WriteHander
Twelve-key one-handed chording keyboard for left or right hand.
1977
Summagraphics Bit Pad
Large electromagnetic digitizing tablet for CAD.
1986
Psion Organiser II
Pocket computer with full QWERTY and expansion slots.
1989
Poqet PC
Credit-card-sized MS-DOS computer with PCMCIA.
1987
Polhemus 3Space Isotrak
Magnetic 6DOF tracking sensor for 3D interaction.
1985
Nintendo D-pad controller
Cross-shaped directional pad replacing joysticks on consoles.
1980
Microwriter
Five-key chorded portable word processor.
1984
KoalaPad
Pressure-sensitive touch tablet for 8-bit home computers.
1983
HP-150 Touchscreen
CRT monitor with infrared touch overlay for office PCs.
1982
Heathkit HERO 1
Educational robot with sonar, light, and sound sensors.
1989
GRiDPad 100
First commercial tablet computer with pen input.
1992
Twiddler
A keyboard in one hand
1992
Active Badge
Your location, broadcast every 10 seconds
1976
Kurzweil Reading Machine
Print made audible for the blind
1978
Speak & Spell
The first talking chip
1980
Put-That-There
Voice + gesture at the graphics interface
1986
Mandala
Full-body VR on an Amiga
1991
The Digital Desk
Paper meets projector
1980s
EyeTap
Wearable computing before it had a name
1990
Virtuality
Networked VR in an arcade pod
1980s
VPL EyePhone & DataGlove
The birth of commercial VR
1988
P300 Speller
Talking off the top of your head
1970s–80s
VIDEOPLACE
Artificial reality without goggles
1984
Atari Mindlink
Mind control (actually eyebrow control)
1989
Power Glove
A $10,000 NASA glove, shrunk to $90
c.1983
Hubot
The butler robot with an Atari inside